Ngày 07 Tháng 04, 2017    1183 Lượt xem

Every time a new version of Cinema 4D comes out, the questions are always the same.

“Should I upgrade to the new version?”

“Is it worth it?”

“Do I really need these new features?”

Well, the last few versions were full of new features, but many people decided not to upgrade or buy for one reason or another.

R16 isn’t like that at all. It’s FULL of new useful features that help make your renders more beautiful and your workflow easier.

Honestly, It’s been a while since I have been this excited for a Cinema 4D release. This new version adds some HUGE new features. They aren’t all obvious hits like New Dyanmics or Mograph, but as Chris and I learned more about these new features, we got more and more excited about this new version.

So, what is this version all about? A lot of disparate stuff. But, it all comes together in a lovely new update from Maxon.

It’s so big, we put together quite a few new videos below to show off some of the new features of Cinema 4D R16.

UPDATE: We are giving away the R16 scene files from this post to our newsletter subscribers. Sign up and get them right away in your Email. Signup here.




The biggest news is Reflectance. It looks like only a new Texture channel. But, it’s really a brand new material engine for Cinema 4D. The old reflection channel is totally GONE. And so is specular. In their place is an entirely new Reflectance system. It’s a BRDF based system that is a bit similar to V-ray in the way that it works. Honestly, it replaces almost all of the other channels in the texture system.

Reflectance is probably the biggest reason to upgrade from your current version. Now you can layer reflection channels on top of each other to get super realistic layering effects. It’s not a simple system to use or get used to, but the results are spectacular. Watch the video above and check out the renders below to see some Reflectance examples. You will definitely see more tutorials about this after R16 comes out.

Layered Materials

New Metal Types

New Transparent Effects



Yep, now you can motion track directly in Cinema 4D. Just bring in your footage, click one button and get a really great 3D track of your scene. It can take a while to calculate, but it’s worth the time to do it directly in C4D rather than bouncing back and forth to After Effects or other trackers. Watch the video above to see it in action.


Motion Tracking Example





This advanced tag lets you feed raw data straight from the mouse and viewport and feeds it into your Xpresso rigs and scripts. Driving any parameter by directly interacting with models in the viewport adds great potential for character rigging and animation.

Interaction Tag Example




The Cogwheel spline has been completely overhauled so creating any kind of gear or cog you can dream up is a breeze to put together. You can easily scale each gear to match its neighbor and create internal details with near infinite combinations. As it happens it plays very nicely with dynamics too.


Cogwheel Example




Now with Bevel Deformer, no longer will your model be locked into its final form by the destructive nature of adding in that final touch bevel. Get all the options built into the modeling tool that was such a great update in R15 but now in a parametric form.


Bevel Example




This tool takes the basic functionality of the Create Polygon and completely replaces it with a combination of all the core modeling tools. Move, weld, snap, extrude, draw, cut, and paint meshes without ever having to swap tools. Perfect for retopologizing, tweaking, and creating new meshes on the fly. This tool completely changes how box modeling will be done in C4D from this point forward.



One of the most divisive features of R15 was Team Renderer. Maxon stopped supporting their popular NET renderer for it’s simpler Team Renderer. Smaller studios may have loved the simplicity and setup of the Team Renderer. But, larger studios with bigger farms clung older versions of C4D just to keep using NET Render because they needed it’s robustness.

R16 brings some more advanced features to the Team Renderer including a web interface where you can manage your jobs and all of your clients from one place. We haven’t played around with it enough to make a video yet, but expect one in the near future.



Not everything can be covered, but watch Chris dig a little deeper and check out a pile of other new features included in R16 that were too fun not to mention. He will check out the Annotation Tool, Deformer falloffs, the updated Symmetry object, and a few more.



When I first heard about all the features in R16, they didn’t stand out as a huge “need to get” update. But, as I started learning and playing with all the things you can do with the new version, my attitude quickly changed.

The reflectance system and 3D tracker is worth the upgrade price alone.

But, when Chris started getting excited about the Polygon Pen, Reflectance, and Bevels, I KNEW this would be a big update no matter what part of C4D you use. Cinema 4D R16 comes highly recommended whether this is your first time buying C4D or if you are upgrading from a previous version.


Ready to get R16? Get a new version or upgrade to R16 through this link and you can also support Greyscalegorilla. We get a small commission every time you buy something from Toolfarm through one of our links.

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